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Thread Statistics | Show CCP posts - 40 post(s) |

Jim Luc
Caldari Rule of Five Split Infinity.
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Posted - 2011.05.27 16:13:00 -
[1]
Quick question - can we have saved configurations for our vanity items, because if you have your ship all custom modified and it gets blown up, I'd like to quickly apply that style to another ship of the same type. Like logos and things.
Same goes for clothing configurations, we need a way to save our outfits and hair/tattoo options to easily switch between them for different occasions.
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Jim Luc
Caldari Rule of Five Split Infinity.
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Posted - 2011.05.27 16:50:00 -
[2]
I think I'm starting to understand this. I'm a little bummed, because I'd hate to lose my nice clothes that I spent lots of time making look cool.
I hope we can save configurations, that's all. So we can stockpile clothes, and create a custom ship configuration, a custom tattoo configuration, a custom outfit, that we can then bundle and sell. This can then be applied all at once, or pieced out.
Also - can we manufacture clothes and ship modifications with PI materials?
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Jim Luc
Caldari Rule of Five Split Infinity.
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Posted - 2011.05.27 16:53:00 -
[3]
Give us the ability to purchase blueprints with Aurum and I'll be happy.
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Jim Luc
Caldari Rule of Five Split Infinity.
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Posted - 2011.05.27 22:06:00 -
[4]
I'm sure it's been said before, but I'll throw another bone out there:
1) Create a batch of clothing and accessories that is free.
2) Give us Outfit, Ship Alteration, Body Modification slots to save combinations, and quickly apply them. If we try to apply them and we don't have it in our cargohold at that station, it gives us an option to purchase them using Aurum.
3) Allow us to purchase in bulk for a discount.
4) Allow us to reverse-engineer all clothing, ship mods, and tattoos, etc for blueprints, or even "skills" that once learned will not be unlearned.
5) We can then open up shops to do custom ship mods, which is still using the Aurum currency
6) We can open up tattoo and hair shops. Using skills learned from reverse-engineering a specific style or tattoo. These "Trades" work differently as they don't require blueprints and once learned only require specific equipment to be purchased.
7) PI materials (cotton, leather, rare metals, etc) can be used in the creation of clothing and vanity items
8) Specific ship mods like corp logos can be purchased by a corporation, and can be applied via corp tools to ships by anyone in that corporation. This way you can have a massive battle with your corp logos on all ships, and get podded and go back, pick up another ship and logo is applied automagically (if you have the option enabled). But the corporation has to purchase this using Aurum. Like a gold site license for software.
Essentially this will promote those of us with some extra RL cash to buy some items we like, and then try to make a business out of it - which then promotes the use of Aurum within the Eve economy, and continues the use of RL cash for special purchases.
Also, make sure Aurum is low. A piece of clothing should be 10 - 200 Aurum, not 50 million. We're not using Yen in Eve 
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Jim Luc
Caldari Rule of Five Split Infinity.
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Posted - 2011.05.28 00:32:00 -
[5]
Has CCP said these will be reverse-engineerable to extract blueprints? To be honest, everything in the game should have a chance of giving blueprints to replicate it. Think of how this would benefit the economy of Eve and how little industries would pop up.
I don't mind having real life money items being destructable, as long as they can be mass produced. Otherwise, nobody will even bother.
Remember the first rule of Eve? Don't fly what you can't afford to replace. I'd like to see customized ships out in 0.0, however if we don't have a mass-produce option then you will only see these types of things on PvE ships in high sec, running missions, and the only people buying clothes will never venture outside their station.
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Jim Luc
Caldari Rule of Five Split Infinity.
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Posted - 2011.06.24 05:54:00 -
[6]
Give me monocles or give me death... Is there a third option?
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